Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all variables with links to the classes they belong to:
- u -
uavCount :
bicameral::gpu::RootSignatureLayout
unit :
bicameral::editor::EditorStatus
,
bicameral::frame::SimCursor
unitCount :
bicameral::sim::ProbeFrameInput
,
bicameral::sim::ProbeSim::FrameSlot
unitGpuMilliseconds :
bicameral::frame::anonymous_namespace{frame_loop.cpp}::Stats
unitGpuTicks :
bicameral::sim::ProbeFrameReadback
units :
bicameral::editor::GraphPanelStatus
,
bicameral::frame::anonymous_namespace{frame_loop.cpp}::Stats
unitsPerTick :
bicameral::editor::EditorStatus
unknowns :
bicameral::sim::GpuImplicitBuildLimits
,
bicameral::sim::GpuImplicitSystem
,
bicameral::sim::MultiresImplicitBudget
,
bicameral::sim::MultiresImplicitLimits
unused1 :
bicameral::sim::GpuImplicit::Constants
up :
bicameral::render::anonymous_namespace{debug_camera.cpp}::Axes
,
bicameral::render::CameraBasis
,
bicameral::render::ProbeViewConstants
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1.15.0