Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all variables with links to the classes they belong to:
- b -
backBuffer :
bicameral::render::ProbeViewTarget
basePackage :
bicameral::script::PackageLoadOptions
,
bicameral::script::ReactionTableSource
besideExecutable :
bicameral::gpu::anonymous_namespace{device.cpp}::WarpModule
bits :
bicameral::gpu::DebugArgument
block :
bicameral::sim::ProbeDivergence
blockCount :
bicameral::sim::GpuMultires::RootConstants
blocks :
bicameral::sim::MultiresNest
bodies :
bicameral::sim::PhysicsScene
bodyCount :
bicameral::sim::GpuPhysics::Constants
bodyHash :
bicameral::sim::ProbeTickHash
boolean :
bicameral::script::ScriptValue
boundary :
bicameral::sim::GasConfig
,
bicameral::sim::GpuImplicitSystem
boxMax :
bicameral::gpu::GraphTraceFilter
,
bicameral::sim::anonymous_namespace{probe_trace.cpp}::GraphTraceFilter
boxMin :
bicameral::gpu::GraphTraceFilter
,
bicameral::sim::anonymous_namespace{probe_trace.cpp}::GraphTraceFilter
breadcrumbListCount :
bicameral::gpu::DeviceRemovedReport
broadphaseGraph :
bicameral::sim::GpuPhysicsOptions
budgetMilliseconds :
bicameral::editor::EditorStatus
BUFFER_COUNT :
bicameral::gpu::SwapChain
buffers :
bicameral::sim::ProbeSim::SavePoint
busyIterations :
bicameral::sim::ProbeSimOptions
busyPieces :
bicameral::sim::ProbeSimOptions
button :
bicameral::InputEvent
bytes :
bicameral::sim::GpuImplicit::CopyRegion
,
bicameral::sim::ProbeSim::StateRegion
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