Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all variables with links to the classes they belong to:
- w -
waiting :
bicameral::editor::ReactionTableStatus
waitingCommands :
bicameral::editor::EditorStatus
wakeTick :
bicameral::sim::nest_detail::BlockStepResult
wantedTailDepth :
bicameral::sim::GpuImplicitCost
WARNING_REPEAT_REPORTS :
bicameral::gpu::WorkGraphStats
warningCount :
bicameral::gpu::Device::MessageSink
warnings :
bicameral::sim::BakedReactionTable
warnOutputRecords :
bicameral::gpu::GraphNodeLimits
warnPercent :
bicameral::gpu::GraphGaugeLimits
watching :
bicameral::editor::ReactionTableStatus
weightLeft :
bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace
weightRight :
bicameral::sim::anonymous_namespace{gas_reference.cpp}::GasFace
weights :
bicameral::sim::ImplicitGridLevel
what :
bicameral::sim::LabMismatch
wheelSteps :
bicameral::InputEvent
where :
bicameral::gpu::anonymous_namespace{debug_ring.cpp}::DebugFormatEntry
,
bicameral::gpu::DebugMessage
width :
bicameral::render::ProbeViewConstants
,
bicameral::render::ProbeViewTarget
window :
bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoopParts
windVelocity :
bicameral::sim::GasConfig
workGraph :
bicameral::editor::UnitTime
world :
bicameral::save::anonymous_namespace{replay_file.cpp}::Header
,
bicameral::save::ReplayFile
worldBlocks :
bicameral::sim::GpuMultires::RootConstants
,
bicameral::sim::MultiresCapacity
worldHash :
bicameral::editor::EditorStatus
worstExcessMillikelvin :
bicameral::sim::GpuImplicitCost
,
bicameral::sim::ImplicitCost
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