Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all variables with links to the classes they belong to:
- d -
debugAssertCount :
bicameral::sim::ProbeFrameReadback
debugLayer :
bicameral::gpu::DeviceOptions
debugRing :
bicameral::gpu::RootSignatureLayout
,
bicameral::sim::ProbeExtractContext
declaredReactionEnthalpy :
bicameral::script::anonymous_namespace{reaction_package.cpp}::RuleDefinition
,
bicameral::sim::RuleDefinition
deepestRecursion :
bicameral::gpu::GraphNodeCounters
DEFAULT_MAX_LIMIT_ROUNDS :
bicameral::sim::GpuImplicit
DEFAULT_MAX_LOGGED_MESSAGES :
bicameral::gpu::DebugRing
deltaBits :
bicameral::sim::PhysicsStepStats
deltaBytes :
bicameral::save::anonymous_namespace{replay_file.cpp}::Header
denominator :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}::Rational
depends :
bicameral::script::anonymous_namespace{luau_package.cpp}::Manifest
depth :
bicameral::render::PeekView
,
bicameral::sim::anonymous_namespace{gpu_multires.cpp}::RefineRecord
,
bicameral::sim::GpuImplicit::Constants
,
bicameral::sim::GpuImplicitLevels::Constants
description :
bicameral::gpu::anonymous_namespace{device.cpp}::WarpModule
device :
bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoopParts
diagnostics :
bicameral::script::anonymous_namespace{luau_type_check.cpp}::ShapeWalker
diagonals :
bicameral::sim::ImplicitGridLevel
differingBlocks :
bicameral::sim::ProbeDivergence
differingCells :
bicameral::sim::ProbeDivergence
direct :
bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoopParts
direction :
bicameral::render::CameraRay
dispatchLevels :
bicameral::sim::GpuImplicit::Constants
,
bicameral::sim::GpuImplicitRecordShape
,
bicameral::sim::GpuImplicitTuning
dispatchRounds :
bicameral::sim::GpuImplicitLevelLimits
distance :
bicameral::render::OrbitCameraState
dred :
bicameral::gpu::DeviceOptions
dredAvailable :
bicameral::gpu::DeviceRemovedReport
dropped :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}::ActivityHeader
,
bicameral::sim::GpuMultires::ActivitySeeds
droppedCount :
bicameral::gpu::DebugRingContents
,
bicameral::gpu::GraphTraceFrame
droppedEventCount :
bicameral::sim::ProbeFrameReadback
droppedTicks :
bicameral::editor::EditorStatus
droppedTraceCount :
bicameral::sim::ProbeFrameReadback
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