Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 Nanonymous_namespace{main.cpp}
 COptions
 Nbicameral
 Nanonymous_namespace{hresult.cpp}
 Nanonymous_namespace{log_sinks.cpp}
 Neditor
 Nframe
 Ngpu
 Nrender
 Nsave
 Nscript
 Nsim
 Nreaction
 CLogRecord
 CLogSink
 CLogger
 CFormatWithLocation
 CSingletonFinalizer
 CSingleton
 CInputEvent
 CWindow
 Nstd
 Cformatter< bicameral::gpu::DebugArgument, char >