Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Class Index
A
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B
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C
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D
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E
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F
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G
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H
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I
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L
|
M
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N
|
O
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P
|
Q
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R
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S
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T
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U
|
V
|
W
A
ActivityHeader
(
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
)
GpuMultires::ActivitySeeds
(
bicameral::sim
)
ArrheniusRate
(
bicameral::sim
)
Axes
(
bicameral::render::anonymous_namespace{debug_camera.cpp}
)
B
BakedReactionTable
(
bicameral::sim
)
BlockStepResult
(
bicameral::sim::nest_detail
)
Bounds
(
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
)
C
CameraBasis
(
bicameral::render
)
CameraRay
(
bicameral::render
)
CellCoordinate
(
bicameral::render
)
CellFaces
(
bicameral::sim::anonymous_namespace{multires_conduction.cpp}
)
CellThermals
(
bicameral::sim::anonymous_namespace{multires_conduction.cpp}
)
CellThermals
(
bicameral::sim::anonymous_namespace{multires_implicit_conduction.cpp}
)
CellThermals
(
bicameral::sim::nest_detail
)
ChainRecord
(
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
)
Command
(
bicameral::sim
)
CompletedExtraction
(
bicameral::frame::anonymous_namespace{frame_loop.cpp}
)
ConservedTotals
(
bicameral::sim
)
ConsoleSink
(
bicameral::anonymous_namespace{log_sinks.cpp}
)
GpuImplicit::Constants
(
bicameral::sim
)
GpuImplicitLevels::Constants
(
bicameral::sim
)
GpuPhysics::Constants
(
bicameral::sim
)
Containing
(
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
)
GpuImplicit::CopyRegion
(
bicameral::sim
)
CpuTree
(
bicameral::sim::anonymous_namespace{multires_activity.cpp}
)
CpuTree
(
bicameral::sim::anonymous_namespace{multires_conduction.cpp}
)
CpuTree
(
bicameral::sim::anonymous_namespace{multires_implicit_conduction.cpp}
)
CpuTree
(
bicameral::sim::nest_detail
)
D
DebugArgument
(
bicameral::gpu
)
DebugFormatEntry
(
bicameral::gpu::anonymous_namespace{debug_ring.cpp}
)
DebuggerSink
(
bicameral::anonymous_namespace{log_sinks.cpp}
)
DebugMessage
(
bicameral::gpu
)
DebugRing
(
bicameral::gpu
)
DebugRingContents
(
bicameral::gpu
)
DebugViewController
(
bicameral::render
)
DebugViewSettings
(
bicameral::render
)
DecimalNumber
(
bicameral::script
)
Device
(
bicameral::gpu
)
DeviceOptions
(
bicameral::gpu
)
DeviceRemovedReport
(
bicameral::gpu
)
E
EditorOverlay
(
bicameral::editor
)
EditorStatus
(
bicameral::editor
)
ElementCount
(
bicameral::script::anonymous_namespace{reaction_package.cpp}
)
ElementCount
(
bicameral::sim
)
ElementDefinition
(
bicameral::script::anonymous_namespace{reaction_package.cpp}
)
ElementDefinition
(
bicameral::sim
)
SingletonFinalizer::Entry
(
bicameral
)
EventRingHeader
(
bicameral::sim::anonymous_namespace{probe_sim.cpp}
)
F
FaceSide
(
bicameral::sim::anonymous_namespace{gas_reference.cpp}
)
FileSink
(
bicameral::anonymous_namespace{log_sinks.cpp}
)
formatter< bicameral::gpu::DebugArgument, char >
(std)
FormatWithLocation
(
bicameral
)
FrameLoop
(
bicameral::frame::anonymous_namespace{frame_loop.cpp}
)
FrameLoopOptions
(
bicameral::frame
)
FrameLoopParts
(
bicameral::frame::anonymous_namespace{frame_loop.cpp}
)
EditorOverlay::FrameSlot
(
bicameral::editor
)
FrameSlot
(
bicameral::frame::anonymous_namespace{frame_loop.cpp}
)
ProbeSim::FrameSlot
(
bicameral::sim
)
G
GasBox
(
bicameral::sim
)
GasCell
(
bicameral::sim
)
GasCoefficients
(
bicameral::sim
)
GasConfig
(
bicameral::sim
)
GasDerived
(
bicameral::sim
)
GasFace
(
bicameral::sim::anonymous_namespace{gas_reference.cpp}
)
GasLedger
(
bicameral::sim
)
GasSpecies
(
bicameral::sim
)
GasTotals
(
bicameral::sim
)
GpuImplicit
(
bicameral::sim
)
GpuImplicitBuild
(
bicameral::sim
)
GpuImplicitBuildLimits
(
bicameral::sim
)
GpuImplicitCost
(
bicameral::sim
)
GpuImplicitLevelImages
(
bicameral::sim
)
GpuImplicitLevelLimits
(
bicameral::sim
)
GpuImplicitLevels
(
bicameral::sim
)
GpuImplicitLevelSystem
(
bicameral::sim
)
GpuImplicitLimits
(
bicameral::sim
)
GpuImplicitRecordShape
(
bicameral::sim
)
GpuImplicitSystem
(
bicameral::sim
)
GpuImplicitTuning
(
bicameral::sim
)
GpuLabBox
(
bicameral::sim
)
GpuMultires
(
bicameral::sim
)
GpuMultiresImplicit
(
bicameral::sim
)
GpuMultiresOptions
(
bicameral::sim
)
GpuPhysics
(
bicameral::sim
)
GpuPhysicsCursor
(
bicameral::sim
)
GpuPhysicsOptions
(
bicameral::sim
)
GpuPhysicsPassTime
(
bicameral::sim
)
GpuPhysicsStats
(
bicameral::sim
)
GraphFinding
(
bicameral::gpu
)
GraphGaugeLimits
(
bicameral::gpu
)
GraphNodeCounters
(
bicameral::gpu
)
GraphNodeLimits
(
bicameral::gpu
)
GraphPanelStatus
(
bicameral::editor
)
GraphStatsLayout
(
bicameral::gpu
)
GraphStatsSnapshot
(
bicameral::gpu
)
GraphTrace
(
bicameral::gpu
)
GraphTraceFilter
(
bicameral::gpu
)
GraphTraceFilter
(
bicameral::sim::anonymous_namespace{probe_trace.cpp}
)
GraphTraceFrame
(
bicameral::gpu
)
GraphTraceRecord
(
bicameral::gpu
)
GraphTraceRecord
(
bicameral::sim::anonymous_namespace{probe_trace.cpp}
)
H
SwapChain::HandleCloser
(
bicameral::gpu
)
Header
(
bicameral::save::anonymous_namespace{replay_file.cpp}
)
HotReloadResult
(
bicameral::script
)
I
ImmediateQueue
(
bicameral::gpu
)
LuauTypeChecker::Impl
(
bicameral::script
)
ImplicitCell
(
bicameral::sim
)
ImplicitCost
(
bicameral::sim
)
ImplicitFace
(
bicameral::sim
)
ImplicitGrid
(
bicameral::sim
)
ImplicitGridLevel
(
bicameral::sim
)
ImplicitGridLimits
(
bicameral::sim
)
ImplicitOptions
(
bicameral::sim
)
ImplicitSystem
(
bicameral::sim::anonymous_namespace{multires_implicit_conduction.cpp}
)
InputEvent
(
bicameral
)
L
LabCellPosition
(
bicameral::sim
)
LabMaterial
(
bicameral::sim
)
LabMismatch
(
bicameral::sim
)
LabPanel
(
bicameral::editor
)
LabRecording
(
bicameral::sim
)
LabSession
(
bicameral::sim
)
ShapeWalker::Leaf
(
bicameral::script::anonymous_namespace{luau_type_check.cpp}
)
LibraryEntry
(
bicameral::script::anonymous_namespace{luau_sandbox.cpp}
)
LoadedReactionTable
(
bicameral::script
)
Logger
(
bicameral
)
LogRecord
(
bicameral
)
LogSink
(
bicameral
)
LuauSandbox
(
bicameral::script
)
LuauTypeChecker
(
bicameral::script
)
M
Manifest
(
bicameral::script::anonymous_namespace{luau_package.cpp}
)
Device::MessageSink
(
bicameral::gpu
)
ModuleFile
(
bicameral::script
)
MultiresCapacity
(
bicameral::sim
)
MultiresImplicitBudget
(
bicameral::sim
)
MultiresImplicitLimits
(
bicameral::sim
)
MultiresNest
(
bicameral::sim
)
MultiresPoint
(
bicameral::sim
)
MultiresStepOptions
(
bicameral::sim
)
N
NamedResult
(
bicameral::anonymous_namespace{hresult.cpp}
)
NodeImages
(
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
)
O
ObserverRecord
(
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
)
Options
(
anonymous_namespace{main.cpp}
)
OrbitCamera
(
bicameral::render
)
OrbitCameraState
(
bicameral::render
)
OrderNode
(
bicameral::script::anonymous_namespace{luau_package.cpp}
)
P
PackageFileResolver
(
bicameral::script::anonymous_namespace{luau_type_check.cpp}
)
PackageLoadOptions
(
bicameral::script
)
PackageRejection
(
bicameral::script
)
PackageSetResult
(
bicameral::script
)
PackageSource
(
bicameral::script
)
PeekCell
(
bicameral::sim
)
PeekState
(
bicameral::sim
)
PeekView
(
bicameral::render
)
PendingClick
(
bicameral::frame::anonymous_namespace{frame_loop.cpp}
)
PhysicsScene
(
bicameral::sim
)
PhysicsSceneBody
(
bicameral::sim
)
PhysicsStepStats
(
bicameral::sim
)
PhysicsWorld
(
bicameral::sim
)
ShapeWalker::Place
(
bicameral::script::anonymous_namespace{luau_type_check.cpp}
)
PeekState::Plan
(
bicameral::sim
)
ProbeDivergence
(
bicameral::sim
)
ProbeEvent
(
bicameral::sim
)
ProbeExtractContext
(
bicameral::sim
)
ProbeFrameInput
(
bicameral::sim
)
ProbeFrameReadback
(
bicameral::sim
)
ProbePeek
(
bicameral::sim
)
ProbePeekReference
(
bicameral::sim
)
ProbeReference
(
bicameral::sim
)
ProbeSim
(
bicameral::sim
)
ProbeSimOptions
(
bicameral::sim
)
ProbeTableSwap
(
bicameral::sim
)
ProbeTickHash
(
bicameral::sim
)
ProbeView
(
bicameral::render
)
ProbeViewConstants
(
bicameral::render
)
ProbeViewInputs
(
bicameral::render
)
ProbeViewTarget
(
bicameral::render
)
Q
Queue
(
bicameral::gpu
)
ProbeSim::QueuedTick
(
bicameral::sim
)
QuietLeafCells
(
bicameral::sim::anonymous_namespace{multires_activity.cpp}
)
R
Rational
(
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
)
ReactionTableDefinition
(
bicameral::script::anonymous_namespace{reaction_package.cpp}
)
ReactionTableDefinition
(
bicameral::sim
)
ReactionTableHotReload
(
bicameral::script
)
ReactionTableSource
(
bicameral::script
)
ReactionTableStatus
(
bicameral::editor
)
ReactionTableView
(
bicameral::sim
)
ReadbackRing
(
bicameral::gpu
)
ReferenceGeneration
(
bicameral::sim::anonymous_namespace{probe_sim.cpp}
)
RefineRecord
(
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
)
ReplayFile
(
bicameral::save
)
ReplayPlayer
(
bicameral::save
)
ReplayRecorder
(
bicameral::save
)
ReplayTickHash
(
bicameral::save
)
ReturnCheck
(
bicameral::script::anonymous_namespace{luau_type_check.cpp}
)
Rkl2Stage
(
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
)
GpuMultires::RootConstants
(
bicameral::sim
)
RootSignatureLayout
(
bicameral::gpu
)
RowEntry
(
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
)
RuleDefinition
(
bicameral::script::anonymous_namespace{reaction_package.cpp}
)
RuleDefinition
(
bicameral::sim
)
RuleTerm
(
bicameral::script::anonymous_namespace{reaction_package.cpp}
)
RuleTerm
(
bicameral::sim
)
RunOptions
(
bicameral::script
)
RunResult
(
bicameral::script
)
RxWideCell
(
bicameral::reaction
)
RxWideUsage
(
bicameral::reaction
)
S
SandboxLimits
(
bicameral::script
)
ProbeSim::SavePoint
(
bicameral::sim
)
TableHotReload::Scheduled
(
bicameral::frame
)
ScreenshotCapture
(
bicameral::render
)
ScriptError
(
bicameral::script
)
ScriptField
(
bicameral::script
)
ScriptValue
(
bicameral::script
)
ShapeWalker
(
bicameral::script::anonymous_namespace{luau_type_check.cpp}
)
SimCursor
(
bicameral::frame
)
SimScheduler
(
bicameral::frame
)
SimSchedulerSettings
(
bicameral::frame
)
SimSubmission
(
bicameral::frame::anonymous_namespace{frame_loop.cpp}
)
Singleton
(
bicameral
)
SingletonFinalizer
(
bicameral
)
SpeciesAmount
(
bicameral::sim
)
SpeciesDefinition
(
bicameral::script::anonymous_namespace{reaction_package.cpp}
)
SpeciesDefinition
(
bicameral::sim
)
ProbeSim::StateRegion
(
bicameral::sim
)
Stats
(
bicameral::frame::anonymous_namespace{frame_loop.cpp}
)
StrictConfigResolver
(
bicameral::script::anonymous_namespace{luau_type_check.cpp}
)
SwapChain
(
bicameral::gpu
)
T
TableEntry
(
bicameral::script
)
TableHotReload
(
bicameral::frame
)
TableOverride
(
bicameral::script
)
TermsResult
(
bicameral::sim::anonymous_namespace{reaction_table.cpp}
)
TickTree
(
bicameral::sim::anonymous_namespace{probe_trace.cpp}
)
TimeControl
(
bicameral::editor
)
TimeRequest
(
bicameral::editor
)
TraceCapture
(
bicameral::frame
)
TypeDiagnostic
(
bicameral::script
)
U
UnitTime
(
bicameral::editor
)
V
Vector3
(
bicameral::render
)
W
WarpModule
(
bicameral::gpu::anonymous_namespace{device.cpp}
)
Window
(
bicameral
)
WorkGraph
(
bicameral::gpu
)
WorkGraphStats
(
bicameral::gpu
)
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